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Can anybody find their way home. [19 Jun 2004|04:05pm]
[ music | Keane -- Bend & Break ]




4th and final shot of my turtle sequence. I'm quite pleased with all the shots. It is finally done and I can move onto bigger things. Such as my next project which involves nazis 'n shit.



This is a screengrab of the model to the world war 2 nazi fighter. It's 80% complete and then I'm going to texture it. It will look realistic. The shot breakdone I've created, calls for 4-5 shots of mid air combat with an american shooting down the nazis. One of the nazi planes breaks up in the sky and the other comes crashing down into a barn. Smoke, explosions and all. Yeah that's not ambitious at all. Yup.
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[18 Jan 2004|06:19pm]


This is a screengrab I took of my turtle project. I am modelling the sea turtle to be incorporated into my under water sequence -- as highlighted in a previous post. The screengrab depicts progress made on the body of the sea turtle -- the outter shell and lower/inner body. The head and fins are to be modelled later tonight or tommorow. In the upper left hand corner you can see a viewport shaded version of the shell with its textures. I used Maya's 3D Studio paint to paint the surface geometry. Normally I create "file textures" completely from sratch in Photoshop because it allows me great flexibility in terms of what I want accomplished. Because of the complexity of the geometry, I needed total access to the model of the shell in order to paint it. The final rendered version will look more realistic because it will highlight the bump maps and shading a lot better -- allowing you to see all the scratches/scathing and all those elements that create an "Aged" or "Beat up" look. I've been working on this motherfucker for about a week now. The geometry is NURBS based which is out of the norm for me since I prefer modelling using polygons. But because of fluidity and nature of turtles, I felt it required NURBS to best fit the task. The turtle's name is "Ridley" cos that's a cute name you give to Sea Turtles. I learnt a lot in doing my research on Sea Turtles, for example -- did you know Sea Turtles are fucking cute?


Anyway, I enjoy working on this project a lot. It's very daunting at times because it requires a lot of thought and a lot of resources. In any studio once you're hired you'll be basically focusing on one or two aspects -- ie: modeling/texturing/compositing. Because all of this is going
towards my demoreel I have to be in charge of everything. This sometimes sucks because it requires to much time to finish 10 seconds worth of animation. I feel confident I'll finish this project by the end of February -- god allowing.

I've also started working on some side projects which include photography. It's very important to me to be able to showcase other skillsets that are related to animation and special effects. It also provides me with new ideas on how to achieve
a certain effect I want. I like to mimic what directors and cinematographers have done in my favourite films. Because if I can do it, I'm just as good them -- maybe not very innovative but whatever the fuck. And I'm pretty good at it, so dunh dunh dunh.
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Leeds Castle Shot One [10 Jan 2004|09:50pm]





This is a still render of Shot One to my Castle sequence. This is one frame of 180 frames, totalling 6 seconds. 180 divide by 30 Frames Per Second (fps) is 6. Total render time (time it took my computer to crunch out all the frames once the animation was ready for rendering -- 21 Hours and 23 Minutes. Solid. Yeah!

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[06 Dec 2003|03:14pm]
Compositing: Is the process of seamless integration between traditional photography (film/photography) and CGI (computer generated imagery).

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[20 Sep 2003|10:01pm]


... Das Boot, Niet?... )
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Let me hear both sides lemme hear both sides lemme [23 Aug 2003|10:47pm]
Here are some random screen grabs of various shots I have been working on.

This is my Venice is Sinking Shot 2 screengrab. The lighting needs a bit more work but generally I am content with my texturing and effects abilities. It's a two shot animation with the first shot being a distance shot of this Villa-type surrounding being flooded by CG water etc etc. Everything in the shot is computer generated



... SEANSKI <3 !!!!! huu huu huu!!! ... )
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crushed like a bug in the ground [20 Jul 2003|12:23am]


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